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- @echo off
- :start
- cls
- echo.
- echo.
- echo Welcome to Vistapro 1.0.
- echo.
- echo.
- echo Choose one of the selections below:
- echo.
- echo 1. RUN Vistapro 1.0.
- echo 2. READ the instructions file.
- echo 3. PRINT the readme.txt file. (Instructions on use)
- echo 4. QUIT.
- echo.
- echo Please enter the number for your choice; Enter 1-4 only.
- query
-
- if errorlevel = 5 goto invalid
- if errorlevel = 4 goto end
- if errorlevel = 3 goto print
- if errorlevel = 2 goto read
- if errorlevel = 1 goto run
-
- :invalid
- cls
- echo Invalid option
- goto start
- goto end
-
- REM Run game
- :run
- vistapro.exe
- goto end
-
- REM Print Readme
- :print
- cls
- echo.
- echo Ready printer and
- pause
- print readme.txt
- goto start
- goto end
-
- REM display readme
- :read
- cls
- echo Vistapro Installation and Quickstart
- echo.
- echo Thank you for purchasing Vistapro. Vistapro requires: IBM PC, XT, AT
- echo or true compatible running MSDOS or PCDOS. 640 KB of memory. Microsoft
- echo compatible mouse and driver. Hard drive with at least 3 MB free space. VGA
- echo or SVGA (VESA compatible) graphics card.
- echo.
- echo Vistapro allows you to explore real and imaginary landscapes by rendering
- echo beautiful pictures from landscape data. The real landscapes are made from
- echo U.S. Geological Survey Digital Elevation Model data. You can also explore
- echo billions of imaginary fractal landscapes generated from data produced by
- echo Vistapro itself. Vistapro can also produce a series of images to be played
- echo back for an animated fly through the landscapes.
- echo.
- echo Running Vistapro
- echo.
- echo To run Vistapro, select the run option. You will be presented with a screen that
- echo.
- pause
- cls
- echo.
- echo contains a topographical view of the landscape and a control panel. The
- echo topographical view (left side of screen) is initially green since no
- echo landscape is loaded. The mouse is used to select options on the control
- echo panel and to place the "Target" and "Camera" indicators on the topographic
- echo view.
- echo.
- echo Using Vistapro
- echo.
- echo To render a landscape image, a landscape needs to be either loaded or
- echo generated. To load a landscape, position the mouse pointer over the "Load"
- echo button at the top of the screen. Now press and hold the left mouse button.
- echo A menu of other options will drop down. Now move the mouse (while still
- echo holding the left button) to the first option "Load DEM" and release the
- echo button. A file requestor will appear. In the center there will be a list of
- echo directories. Click the left mouse button on the "DEM" directory. A list of
- echo files will now be presented. Click on the file "BigSur.DEM". Notice that
- echo above the list, right after "Filename:", is the name "BigSur.DEM". Click
- echo on "Load Vista DEM" to load the selected landscape.
- echo.
- pause
- cls
- echo.
- echo After loading, the topographical view will be of BigSur. Vistapro's
- echo topographical map of the landscape uses shades of green to represent the
- echo lowest altitudes, browns to represent the middle altitudes, and grey/whites
- echo for the highest altitudes. Blue represents water.
- echo.
- echo Vistapro uses a simple target/camera model for direction control. Notice at
- echo the top left of the control panel (right side of screen) the button "Target"
- echo is indented. With this option selected, the mouse pointer is used to select
- echo a spot on the topographical map for the "Target" to be placed. Pick a spot
- echo on the map, try one of the mountain tops. Now click the left mouse button.
- echo A little black plus sign (+) will appear on the map. This indicates the
- echo direction the "Camera" will be pointing. Notice the "X", "Y", and "Z" values
- echo on the control panel below the "Target" button. Values can be entered
- echo manually in these numerical gadgets.
- echo.
- echo To place the "Camera", click on the "Camera" button on the control panel.
- echo Now click on the topographical map. Try the water area (left and bottom of
- echo topographical map).
- echo.
- echo Click on the "Render" button on the control panel (bottom left). The image
- echo.
- pause
- cls
- echo is now being rendered. A status line located right above the topographical
- echo map indicates progress. Once the palette and other items have been
- echo calculated, the image will be drawn to the screen.
- echo.
- echo hen the border of the screen flashes white, then the rendering of the image
- echo is complete. Notice how the landscape has a coarse look to it. This is
- echo controlled with the "Poly" setting on the control panel. Click the left mouse
- echo button to return to the control panel/topographical view. Right below the
- echo word "Poly" on the control panel are four buttons, "l", "2", "4", "8". These
- echo control the relative coarseness of the landscape image. The larger the
- echo setting, the larger the polygons used to draw the image. A size of "8"
- echo generates l/64th as many polygons as a size of "1". It takes longer to
- echo render the image on the smaller settings, so the larger setting can be used
- echo to get a rough idea of what the picture will look like. After the camera
- echo positioning is just right, the smaller setting is used for the final image.
- echo To abort a rendering in progress, click the right mouse button or press the
- echo ESC key.
- echo.
- echo Click on the "2" button.
- echo.
- echo Camera and target positions can be changed manually. Let's change the
- echo.
- pause
- cls
- echo altitude (or Z axis) of the camera. Below the "Camera" button are the "X",
- echo "Y", and "Z" values for the camera. Click on the "Z" value. A cursor now
- echo appears in the box, allowing the value to be entered from the keyboard.
- echo Delete the existing value and enter 1500 followed by pressing the ENTER key.
- echo Now click on the "Z" button. This locks the Z values for the camera and
- echo target. Normally the Z value follows the terrain. Click on the "Render"
- echo button.
- echo.
- echo After the image is done, notice how the landscape looks more natural. Also
- echo the increased altitude has probably given you a better view. To get an even
- echo smoother looking landscape, the "Blend" and "Gshade" buttons may be used.
- echo The "Blend" button helps reduce the coarse texture of distant parts of the
- echo landscape. With "Gshade" (Gouraud shading) selected, the landscape will have
- echo a brush like feel to it, as if an artist had painted it.
- echo.
- echo To create imaginary landscapes, select the "Frac" button on the control
- echo panel. A panel right below the "Frac" button will appear. Click on the
- echo "Random" button. This selects a random seed value for the fractal landscape
- echo generator. An imaginary landscape will now be visible on the topographical
- echo map. Try adding lakes, rivers, and trees to this landscape by clicking on
- echo the appropriate buttons on the control panel. Since the "Z" value is locked,
- echo.
- pause
- cls
- echo you can move the camera and still maintain the height of 1500. To change the
- echo camera height, the "Z" button must be clicked on again.
- echo.
- echo There is obviously a great deal more to discover about this program, but you
- echo should now have the basic idea of how Vistapro works. Take a look at the
- echo manual and explore the many other options. Thanks again for your purchase of
- echo Vistapro.
- echo.
- pause
- goto start
- goto end
-
- :end
-
-
-